If he awakens, he's very tough to defeat, but, like Azathoth, he has a long Doom track making him not such a threat. What's more, his task can be very difficult since it gets tougher when there are more monsters on the board (and he generates five himself). Without clue tokens to defend with, most players won't last more than two rounds. He has a brutal attack which could lose 2 Sanity with each attack once he's awakened. The obvious strategy there is: stay away from Other World cards. Next is Hastur, who also has an Other World-related ability his adds Doom. The Other World cards typically have good rewards, but you can definitely win the game without them, so it's not such an issue to just ignore them. Despite having a or be devoured attack, his ability (which is an alternative awakening trigger) is related to the Other World cards. Sure, when he awakens, Azathoth destroys the world (which kind of sucks), but that's his only ability and with a huge 12 Doom required, the investigators have plenty of time to get their affairs in order and start going after Elder Signs. Winning that way will always be tough! For that reason, I consider Azathoth to be one of the easiest to defeat. Regardless of the Old One, once they've awakened they're very difficult to beat. If you found these tips helpful, be sure to watch our Elden Ring beginner's guide and keep an eye out for more articles like this in the coming days.Hard: Shub-Niggurath, Ithaqua and Cthulhu In Detail Thanks for checking out this Margit The Fell Omen boss guide. Upon victory, you'll receive access to Stormveil Castle, the first legacy dungeon in Elden Ring, and a Talisman Pouch which enables you to equip an additional talisman. You won’t have much time in between Margit’s four-combo attacks, so focus on dodging and healing until he slams his staff or hammer into the ground, then punish him. I’d recommend using the Lone Wolf Ashes or Godrick Soldier Ashes, which you can find in the jellyfish-filled cemetery west of Stormhill. As he starts speaking to you again, you’ll have time to summon your spirit companions. Remember: you can use Margit’s Shackle twice before the second boss phase, so repeat the lockdown process once more.Īt 60% health, Margit will pull out his holy-powered Kirkhammer, beginning the second section of the fight. Stack enough damage during this lockdown, and you’ll stagger the boss, creating a window for an easy critical hit. Margit briefly catches his breath after his flurry of attacks – this is the moment to activate Margit’s Shackle.Ī seal of holy light will stun Margit, grounding and leaving him open for a flurry of attacks. If he focuses on you, be mindful of the quick swings he uses in rapid succession. Margit usually starts by throwing two glowing daggers, simply dodge roll out of the way. This time, save your Spirit Summons for later. The mischievous merchant will now sell you several valuable goods, but most importantly, Margit’s Shackle.Īfter heading back to Castleward Tunnel, summon Sorcerer Rogier to your aid, traverse the mist, and begin the battle with Stormveil’s vexing steward. Run back to the Site of Lost Grace at the cave entrance, rest, and return to Patches’ chamber. After forgiving him, the now-friendly NPC will tell you to visit his new item shop later. Do not use your spirit summons because you’ll need to stop attacking Patches halfway through.Īt roughly half health, Patches will surrender and ask for mercy. Patches will announce himself from higher up in the cavern before jumping down to begin the fight. Traverse the mist and open the treasure chest next to the campfire. The cave interior splits into two passages – take the right path, and you’ll find the gold-hued fog gate signifying the battle with Patches (I hesitate to call him a boss).
Once inside, rest at the Site of Lost Grace and defeat the thieves in the next chamber. After defeating Nerijus, look towards the riverbank for the entrance to Murkwater Cave, marked by a torch. Carefully dodge Nerijus’ attacks until Bloody Finger Hunter Yura joins the fray and offers assistance, or coat your greatsword in Fire Grease and unleash your Ash of War on him like I did. To find Murkwater Cave, head up the ravine beginning at the north-eastern boundary of Agheel Lake (beware the beast guarding the shallow waters).Īfter beating the group of skeletons beneath the bridge, continue up the river and prepare to duel Bloody Finger Nerijus, an invading NPC who inflicts a potent bleed effect with his dual daggers. You can buy Margit’s Shackle from an optional merchant named Patches for 5,000 Runes, but only after you fight and spare him inside Murkwater Cave.